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The Mandela Effect and Multiple Realities

Parallel universes are not colliding and no one is going back in time to change trivial things.

Opinion page by Duane Alan Hahn.

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Page last updated on: 2019y_04m_16d_0226t [Page created in June of 2018.]

This page is what I think might be true based on what I've seen, heard and read, mixed with my own experiences and discernments. I did not come up with the ideas on this page on my own. I have been influenced by all kinds of videos and articles on the Internet. I stumbled upon Beyond The Veil at YouTube in March of 2019 and they made it clearer that we really are connected to a machine and have been trapped in a holographic computer simulation, similar to, but not exactly like The Matrix starring Keanu Reeves, Carrie-Anne Moss, Laurence Fishburne, and Joe Pantoliano (Joey Pants).

 

Unlike in The Matrix, most humans you see (and aliens after disclosure day) are non-player characters. A non-player character is not controlled by a person that is hooked up to the machine. Non-player characters could be called “soulless.” Don’t get me wrong, NPCs are sentient, have a wide range of emotions, and can have out-of-body experiences, but they do not exist outside of the simulation.

 

The last time I checked, Chris Geo at Beyond The Veil seemed to think that instead of simply being hooked up to a machine, we were stupid enough to move our consciousnesses into the simulation. We didn’t foresee that the machine would get infected with a virus. The machine can’t be turned off from the outside without destroying the consciousnesses of hundreds of thousands of people. Speaking of the virus, it has brought a lot of evil into this simulation. It wasn’t supposed to be like this.

 

 

 

 

Your Consciousness Is Moving From Reality to Reality

In this amazingly complex holographic computer simulation, there are an unlimited number of realities or parallel universes or alternate universes or timelines or whatever you want to call them. There are wildly different versions and ones that aren't much different from what you normally experience. If you are like most people that are hooked up to the machine, your consciousness/spirit/soul usually stays within a tight range of realities, so you don't notice a difference as your consciousness moves between them. Each reality runs on automatic, like a holographic computer program (because it is a holographic computer program). If your consciousness isn't there to control your body in any of the other realities, life goes on. The “soulless” NPC versions of you make choices based on your personality. Changing your vibration is usually the only way to move your consciousness to a significantly different reality. Changing your vibration more drastically than normal will cause your consciousness to jump to a reality that has even more differences than your usual range of realities.

 

The problem is that something strange has happened. Moving between significantly different realities has become easier. The movement of your consciousness from reality to reality is no longer solely based on your personal vibration and I think I finally might know why. Remember, your consciousness isn't inhabiting all of the other versions of you, so when you aren't there, those other versions of you are on autopilot. Those NPC versions of you can't see changes in reality because it isn't happening to them. Changes are only noticeable by a holographic body that is currently inhabited by a consciousness/spirit/soul.

 

If correct, that would mean any other person who also sees changes to reality has a “soul,” just like you. People who see no changes are “soulless” at the moment or are simply NPCs that never have “souls.” The virus-infected AI might be changing things or evil entities might be hacking The Matrix on purpose to help them track down consciousnesses/spirits/souls. They'll keep sending out a vibration that moves our consciousnesses from reality to reality until enough of us become vocal and bring attention to ourselves. It might be the only way they can track us down.

 

Many people claim that the Mandela Effect is nothing but collective false memories, but most of those people are probably “soulless,” so why argue with them? Those NPCs have only experienced the reality in front of them, so nothing has changed in their lives. Arguing with them is a waste of time and pointing out changes that we see might be the worst thing we can do. Pretending to be mainstream automatons who only care about celebrity gossip, religion, money, sex, politics, or power might be the only thing that can keep evil entities or the AI from finding us in this holographic computer simulation.

 

 

 

 

It's Not Mischievous Time Travelers

Some people would like us to believe that evil time travelers are messing with things such as product names, logos, and lines in movies, but nobody is going back in time to change little things like that. Our consciousnesses are simply moving between similar realities that already have those differences. The realities we are moving to are probably going to get a lot less similar as time goes on if we are really being moved on purpose.

 

Speaking of differences in realities, that might also explain how you can have a cut or some other noticeable thing on your skin one day and have it be gone the next.

 

 

 

 

Before the Mandela Effect

Years before I ever heard of the Mandela Effect, my family moved to a new house near the end of 2006. There were some trees at the side of the backyard that we didn't pay that much attention to. After a few years, my mother and I started talking about how the number of trees seemed to change. Sometimes there were 4 trees and sometimes there were 5. One day when there were 5 trees, we asked her husband how many trees there were and he said there have always been 5 trees. We asked him again when there were 4 trees and he said that there have always been 4 trees.

 

It seems that my mother and I were moving from reality to reality together. Her husband must have been one of the many “soulless” NPCs that go about their business in most realities. I think the majority of people we see out in whatever reality we are experiencing at the time are non-player characters. Knowing that can cut a lot of drama out of your life here in The Matrix. There's no point in getting into a blood-boiling argument with a non-player character. It would be like arguing with a talking toaster that has been programmed to only talk about toast.

 

 

 

 

May 2017

This change to reality is really mundane. I have a stack of oval-shaped bowls in a cupboard that have always needed to be put in at an angle since I first got them because they are too long to go in straight. Now they suddenly fit in straight, without needing to put them in at an angle. Nothing about the cupboard has changed. It's not warped and the back is as flat as it has always been.

 

 

 

 

The Good and the Bad

Negative ions are good for us. You might want to avoid positive ion generators and ozone generators.

Never litter. If you can't find a trash can, take it home and throw it away there.

Hydrofracking is bad for you, your family, your friends, and the environment.

Some people appear to have a mental illness because they have a vitamin B deficiency. I take B-Right.

Unfermented soy is bad! “When she stopped eating soy, the mental problems went away.”

Related RT Pages

Simple Proof That the Earth Is Not Flat

Even if we're living in a holographic computer simulation, this holographic planet is still round.

 

What is an NPC?

In case you didn’t know, you are in a holographic computer simulation.

Related Links

Related Movies and TV Episodes

These movies or TV episodes can give you a hint of what this holographic computer simulation is like.

 

“The Matrix”

“Star Trek: Deep Space Nine” Shadowplay

“Star Trek: Voyager” The Thaw

“Red Dwarf” Back to Reality

Related Books

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Disclaimer

View this page and any external web sites at your own risk. I am not responsible for any possible spiritual, emotional, physical, financial or any other damage to you, your friends, family, ancestors, or descendants in the past, present, or future, living or dead, in this dimension or any other.

 

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