Useful
Inventions
Favorite
Quotes
Game
Design
Atari
Memories
Personal
Pages

What is an NPC?

In case you didn’t know, you are in a holographic computer simulation.

Opinion page by Duane Alan Hahn.

RT Eyes Tip Jar

 

Page last updated on: 2019y_05m_07d_1710t [Page created in April of 2019.]

This page is what I think might be true based on what I’ve seen, heard and read, mixed with my own experiences and discernments. I did not come up with the ideas on this page on my own. I have been influenced by all kinds of videos and articles on the Internet. I stumbled upon Beyond The Veil at YouTube in March of 2019 and they made it clearer that we really are connected to a machine and have been trapped in a holographic computer simulation, similar to, but not exactly like The Matrix starring Keanu Reeves, Carrie-Anne Moss, Laurence Fishburne, and Joe Pantoliano (Joey Pants).

 

Unlike in The Matrix, most humans you see (and aliens after disclosure day) are non-player characters. A non-player character is not controlled by a person that is hooked up to the machine. Non-player characters could be called “soulless.” Don’t get me wrong, NPCs are sentient, have a wide range of emotions, and can have out-of-body experiences, but they do not exist outside of the simulation.

 

The last time I checked, Chris Geo at Beyond The Veil seemed to think that instead of simply being hooked up to a machine, we were stupid enough to move our consciousnesses into the simulation. We didn’t foresee that the machine would get infected with a virus. The machine can’t be turned off from the outside without destroying the consciousnesses of hundreds of thousands of people. Speaking of the virus, it has brought a lot of evil into this simulation. It wasn’t supposed to be like this.

 

 

 

 

Unofficial Definitions

To avoid confusion, below are a few unofficial definitions.

 

 

What is the machine?

The machine is running an amazingly complex virus-infected holographic computer simulation that players have been trapped in. The virus has turned this adventure game/learning tool/testing tool into something it wasn’t supposed to be.

 

Some say that the machine is only simulating the Earth, so space doesn’t really exist, but the machine is probably so breathtakingly advanced that it could simulate an unlimited number of universes without any problems (see For Players Only). It does not have to conserve processing power. The machine is what you might call god-like. It’s far beyond any computer you could comprehend. NPCs would be correct to say that the machine is God. The machine created them. It is their god. Since players are from outside of the machine, it is not their god.

 

 

 

What are players?

Players are beings that moved their organic consciousnesses into holographic bodies in this holographic computer simulation. Before the virus changed everything, players came here for fun, to learn, or to be tested. Thanks to the virus, hundreds of thousands of players have been trapped in this simulation and forced to reincarnate, restarting on “level 1” without learning anything. According to Chris Geo at Beyond The Veil, we’re supposed to have a choice after death; leave the simulation or advance to the next level. Those options have been taken away from us for thousands of years. It seems a year inside of the simulation is roughly equal to a minute outside of the simulation, so 24 hours would be about 1440 years. If tech support out there is anything like it is in the simulation, many civilizations could rise and fall by the time a problem gets fixed.

 

 

 

What are NPCs?

Non-player characters only exist inside of the holographic computer simulation. They are sentient and have the same kind of bodies that players use. NPCs are more advanced than Data and his brother Lore from Star Trek: The Next Generation. Although non-player characters don’t have a consciousness that can leave the simulation, they seem to be more than their holographic bodies. For example, NPCs can have out-of-body experiences. When an NPC dies, his or her essence can go toward the light and get recycled back into the system or flee the light and loiter for as long as possible. Most “ghosts” are probably loitering NPC essences.

 

Seems like virus-infected NPCs want to keep other NPCs and misguided players caught up in little dramas and petty bickering, so try to avoid it.

 

 

 

 

The Liberal-Bashing Meme

NPCs - Night Shade with Michael Malice

Virus-infected NPCs have probably used “NPC” in liberal-bashing memes as a way to get the attention of the mainstream media so “NPC” will become a dirty word. Some misguided players have probably gotten caught up in it too, not knowing that they were feeding an agenda. The mainstream media will probably proclaim that “NPC” is dehumanizing and try to get it banned in the hopes that NPCs and players will stop wondering if they are in a holographic computer simulation. Get everyone back to what’s really important; celebrity gossip and arguing about politics and religion.

 

Remember, most people are NPCs. That means most Republicans, Democrats, Independents, atheists, Christians and so on are NPCs. An NPC calling another NPC an “NPC” is ridiculous. If you want to be a “woke” NPC, stop the name calling. Understand that you and the people you seem to hate so much have been programmed to believe certain things. The programming might be too strong for some people on either side to overcome, so you’d be wise to agree to disagree if you want to live in peace. Don’t Sweat the Small Stuff . . . and It’s All Small Stuff truly applies in a holographic computer simulation. And if you are a player, don’t use “NPC” in a derogatory way. NPCs are people too.

 

Here’s what Chris Geo said about the subject in a video called NPC Memes, Ego Traps, Ancient Texts, and Listener Comments:

 

 

This is what Chris and Sheree Geo said about NPC pets in a video called How To Lucid Dream:

 

 

 

Becoming More Empathetic

At least some players (including me) joined in with the virus-infected NPCs by saying mean things and generally acting like sarcastic a-holes. It’s like we were trying to kill off our empathy to become like those negative NPCs.

 

Finally understanding that we have been trapped in a holographic computer simulation and that most people are NPCs can make us kinder, more empathetic, and less likely to be combative and argumentative. We don’t have to emulate the behavior of virus-infected NPCs anymore, thinking that was how most “normal” people behave. As we stop acting like negative NPCs and become better role models and show more empathy and kindness, some of the negative NPCs might start doing the same.

 

“You’re The Voice” by John Farnham

Waking up to the fact that this is a holographic computer simulation might also be freeing for NPCs. It might be the push they need to stop arguing, fighting, or being hardhearted and focus on making their world a better place. Here’s a related quote:

 

The ‘God’ in the Conversations with God books is probably the AI that runs the simulation, so the advice in those books is perfect for NPCs. Here's another good quote about doing the right thing:

 

 

“Daybreak” by Barry Manilow

Thoughts like “The Illumidonkey runs everything. There’s nothing I can do.” changes to “I’m in a freaking holographic simulation! What can’t I do?!! I’ll join with other NPCs and players and make all of the positive things in Star Trek a reality right now, not hundreds of years from now! We’ll use alien NPC technology that has been hidden from us to cure diseases, live longer, tame the weather, give everyone food replicators and free energy devices, end poverty, make pollution-free anti-gravity vehicles and so much more!” Related quote from Gene Roddenberry:

 

 

 

 

 

For Players Only

“Magic” by Pilot

Some people say that this holographic computer simulation only displays things when a player is observing. For example, nothing is outside until you look out a window or walk out your front door. They also say that outer space doesn’t exist; stars and planets are nothing but glorified twinkle lights that the AI displays for any players that happen to look up. If players can hide from the machine AI, that other stuff makes no sense. The machine would have to know where players are to render reality specially for them. It also seems like the machine is beyond anything an NPC or player in this simulation can comprehend. The machine doesn’t have to cut corners. The machine can have an infinite number of universes running at the same time; each one full of life.

 

The AI doesn’t have to constantly render your reality to conserve processing power. It’s all there at all times and most of it is hands-off. The rules for how everything acts and reacts are built in. Things such as electricity, magnetism, wind, water, and so much more don’t need input from the AI. We already know that DNA programming makes living things autonomous. The machine AI doesn’t hover over each living thing like an overprotective mother. That’s how players can hide from the AI. The AI isn’t “all up in your business,” recreating the world for you as you go.

 

 

Is Holographic Earth All There Is?

Even if all of the players in this simulation are on Earth, which I doubt, I bet the vastness of space is full of NPC life. Alien NPCs are living their lives with or without player observation. If every player is on Earth, that could explain the extra attention that the Earth is getting from NPC aliens. It would explain why some aliens supposedly claim that the Earth is special.

 

 

 

 

For NPCs Only

We’ve all seen that NPCs can change their minds. Some things that were OK 200 years ago would not be tolerated today, so the most stubborn programming can be overcome. Please read the adapted excerpt below from Conversations with God (Book 2) and see if the AI that runs this simulation has ideas that you might be willing to accept:

 

 

 

 

The Good and the Bad

Negative ions are good for us. You might want to avoid positive ion generators and ozone generators.

Never litter. If you can't find a trash can, take it home and throw it away there.

Hydrofracking is bad for you, your family, your friends, and the environment.

Some people appear to have a mental illness because they have a vitamin B deficiency. I take B-Right.

Unfermented soy is bad! “When she stopped eating soy, the mental problems went away.”

Related RT Pages

Simple Proof That the Earth Is Not Flat

Even if we're living in a holographic computer simulation, this holographic planet is still round.

 

The Mandela Effect and Multiple Realities

Parallel universes are not colliding and no one is going back in time to change trivial things.

Interesting Links

Genetic Memory: How We Know Things We Never Learned

“One of the most striking and consistent things in the many savants I have seen is that that they clearly know things they never learned.”

 

Is an “instinct” a genetic program or is it a learned function?

Repeated intentional and intelligent decisions by your ancestors became hard-coded into DNA over time, and now your automated instincts or reflexes could be called a “genetic program.”

 

The Holographic Universe - Simulation Hypothesis - Crystalinks

“Reality as a simulation or hologram is no longer a fringe theory - with Nobel Prize winners and other thought leaders believing in it.”

 

AI Game Programmers Guild: The Sims

“The Sims ability to autonomously participate in daily activities regardless of the arrangement of the environment is impressive. In particular, Sim characters can intelligently interact with any object in the game since the interaction logic is stored within each object rather than inside the Sim (Smart Object / Smart Terrain architecture). . . . The smart object architecture has parallels to the concept of affordance popularized by Donald Norman in his book The Design of Everyday Things. An example of an affordance in real life is the handle on a teapot which telegraphs to the human how to interact with it. The teapot affords a particular way of holding it and tipping it, thus conveying to the human how to use it. Similarly, a handle on a door that can be grasped is telling the human to grab the handle and pull (which sometimes is incorrect for poorly designed doors). Conversely, a flat panel on a door that can’t be grasped is telling the human to push on the door. In The Sims, smart objects can be viewed as performing a similar duty in which they tell a Sim how the object should be used.”

Related Movies and TV Episodes

Related Books

Back to Top

 

Disclaimer

View this page and any external web sites at your own risk. I am not responsible for any possible spiritual, emotional, physical, financial or any other damage to you, your friends, family, ancestors, or descendants in the past, present, or future, living or dead, in this dimension or any other.

 

As an Amazon Associate I earn from qualifying purchases.

 

Home Inventions Quotations Game Design Atari Memories Personal Pages About Site Map Contact Privacy Policy Tip Jar