RT's Game Likes and Dislikes

Things I wish and don't wish to see in games.

Opinion page by Duane Alan Hahn.

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Page Table of Contents





Building things with items that I earn or find. For example, I liked building the bridge in Satan's Hollow.




Multiple Abilities

Being able to do different things, such as running, swimming, getting into vehicles, and so on.




Emotional Reactions

I like it when enemies seem to have emotional reactions to the things that you do in the game. They might become surprised, nervous, scared, annoyed, angry, vengeful and so on. One guy might chase you for a long time when everyone else would give up.





Intelligent enemies: I like enemies to have some kind of intelligence. They'll use sight, sound, vibration, heat, or smell or some combination of those to find you.





NPC tribe gratitude: and If I'm bringing back food or other needed things to my tribe or camp, I'd like some type of emotional reaction. The amount of happiness could be tied to how much an item was needed and maybe how much of it I brought back. The larger the haul the bigger the reaction.





Blowing up or smashing through walls: I like games that have walls that you can blow up or break through in some way, giving you alternate paths. I loved how you could blow a hole in a wall in the Atari 2600 version of Raiders of the Lost Ark. You could use dynamite in H.E.R.O., but it didn't look as cool. I hoped more Atari 2600 games would be made where you could blow a hole in any wall or at least blow up or smash through weak spots.





Traps: Sometimes instead of running around shooting at things, I'd rather set traps. For example, setting the various traps in Kagero: Deception II was kind of fun.





Whoops-a-daisy enemy eliminations: Getting bad guys to eliminate each other can be fun. For example, an enemy shoots at you and the missile kills another enemy instead of you. And if a bad guy is the kind that blows up, it's fun if his explosion can damage other bad guys if they are near.





Controlled randomness: I like enemies, rooms, treasure, bonus areas, platforms, traps, puzzles and so on to be placed using controlled randomness. If there is a landscape, I like that to also be created using controlled randomness (similar to games like Civilization). I love to explore new territory, hunting for resources and treasure. If there are puzzle elements, I like them to be the kind that can have a different solution each time you play.





Nonlinear: I love alternate paths and different ways to do something.







Needing to die to learn what is deadly. There should be an indication in the game that something will kill you. You shouldn't only know because you died before. This mostly applies to things like text adventures and action RPGs.





Dying repeatedly until you learn the correct dance steps to beat an enemy. I hated the whole big boss concept. Hit, hit, run away, duck, hit hit, duck, run away . . . YAWN!





Everything in the same place every time you play is boring to me. There should be no walkthrough book that you can buy since the game will be different every time you play.





Mazes are nothing but glorified speed bumps. Not my idea of fun.





No fast travel: I don't like fetch quests with no fast travel. Getting something and dragging it all the way back is BORING. I don't mind hunting for something, but I don't want to walk all the way back with it. I've played modern games where fast travel won't get you close enough and you'll have to walk a fairly long way. It's wasting a player's time for no good reason.





Forced slow walking: I like to move fast. Seems like at least some modern games have horrible forced slow walking. Your character is usually drugged or hurt, but not always. For example, the game Days Gone has forced slow walking during boring flashbacks and usually any time you have to follow a non-player character.





Pointless hunting and gathering: In some modern games I've played such as Days Gone, you can hunt for food, but all it seems to do is get you some money. It doesn't seem to help your people. I'd like the things I bring back to make a dent and maybe get some appreciation based on how much I helped out.






In Case You Didn't Know


B Vitamins = Good

Some people appear to have a mental illness because they have a vitamin B deficiency. For example, the wife of a guy I used to chat with online had severe mood swings which seemed to be caused by food allergies or intolerances. She would became irrational, obnoxious, throw tantrums, and generally act like she had a mental illness. The horrid behavior stopped after she started taking a vitamin B complex. I've been taking #ad Jarrow B-Right for many years. It makes me much easier to live with.



Soy = Bad

Unfermented soy is bad! “When she stopped eating soy, the mental problems went away.” Fermented soy doesn't bother me, but the various versions of unfermented soy (soy flour, soybean oil, and so on) that are used in all kinds of products these days causes a negative mental health reaction in me that a vitamin B complex can't tame. The sinister encroachment of soy has made the careful reading of ingredients a necessity.



Wheat = Bad

If you are overweight, have type II diabetes, or are worried about the condition of your heart, check out the videos by William Davis and Ivor Cummins. It seems that most people should avoid wheat, not just those who have a wheat allergy or celiac disease. Check out these books: #ad Undoctored, #ad Wheat Belly, and #ad Eat Rich, Live Long.



Negative Ions = Good

Negative ions are good for us. You might want to avoid positive ion generators and ozone generators. Whenever I need a new air cleaner (with negative ion generator), I buy it from A plain old air cleaner is better than nothing, but one that produces negative ions makes the air in a room fresher and easier for me to breathe. It also helps to brighten my mood.



Litterbugs = Bad

Never litter. Toss it in the trash or take it home. Do not throw it on the ground. Also remember that good people clean up after themselves at home, out in public, at a campsite and so on. Leave it better than you found it.



Climate Change Cash Grab = Bad

Seems like more people than ever finally care about water, land, and air pollution, but the climate change cash grab scam is designed to put more of your money into the bank accounts of greedy politicians. Those power-hungry schemers try to trick us with bad data and lies about overpopulation while pretending to be caring do-gooders. Trying to eliminate pollution is a good thing, but the carbon footprint of the average law-abiding human right now is actually making the planet greener instead of killing it.


Watch these two YouTube videos for more information:

CO2 is Greening The Earth

The Climate Agenda



Hýdrø╳ýçhlørøqúîñé = Good

Take a look at my page called The H Word and Beyond. You might also want to look at my page called Zinc and Quercetin. My sister and I started taking those two supplements near the end of 2020 in the hopes that they would scare away the flu and other viruses.

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